![]() ![]() Storm of Zehir uses the dice d20 System of Dungeons & Dragons and each action requires a random number generated by a die roll. In combat, players have access to a variety of abilities and magic spells, based on the makeup of the party. The party can rest while on the map, but doing so puts them at risk of random encounters in the form of wandering monsters. While on the map, characters can use various skills to identify treasure, monsters, and other points of interest, such as side quests and secret locations. The game provides an overland map that is used to move between different areas like towns and dungeons. The party can then explore several regions on the Forgotten Realms continent of Faerûn. but pre-made characters are available if the player is not interested in complete customization. The rest of the player's party can also be created, unlike Neverwinter Nights 2, New character creation options include the yuan-ti pureblood and gray orc races, the swashbuckler class, and the Hellfire warlock and doomguide of Kelemvor prestige classes. Players first create a character along the lines of the Dungeons & Dragons 3.5 rules by selecting a variety of traits, such as a race, class, and. Storm of Zehir is an expansion of Neverwinter Nights 2 and continues the formula of a role-playing video game played from an overhead third-person perspective. ![]()
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